organize_coronation_ceremony_decision = {
	desc = organize_coronation_ceremony_decision.desc
	picture = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
	major = yes

	ai_check_interval = 1
	selection_tooltip = organize_coronation_ceremony.tt
	

	is_shown = {

		OR = {
			has_character_modifier = not_crowned_modifier_king
			has_character_modifier = not_crowned_modifier_emporer
		}

		highest_held_title_tier >= 4 # Kings and Emporers
	}

	cost = {
		gold = 100
	}

	is_valid_showing_failures_only = {
		is_available_adult = yes
		is_at_war = no
	}

	effect = {
		trigger_event = coronation.0001
		save_scope_as = actor
		custom_tooltip = organize_coronation_ceremony_decision.tt

	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 300
	}
}

#test_desc = {
#	picture = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
#
#	is_shown = {
#		is_ruler = yes
#	}
#
#
#	effect = {
#		add_character_modifier = {
#			modifier = not_crowned_modifier_king
#		}
#	}
#
#	ai_potential = {
#		always = no
#	}
#
#	ai_will_do = {
#		base = 0
#	}
#}


#test2_desc = {
#	picture = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
#
#	is_shown = {
#		is_ruler = yes
#	}
#
#	effect = {
#		trigger_event = {
#			id = coronation.9999
#		}
##	}
#
#	ai_potential = {
#		always = no
#	}
#
#	ai_will_do = {
#		base = 0
#	}
#}